The cutting-edge technology showcased at this year’s Tribeca Film Festival is the most advanced yet and gives another dimension to a cinema viewer’s

What is the best part of virtual reality?

I would say that the best part is that it has a lot of different benefits


Virtual field trips

There are many ways in which virtual reality can make learning a lot more interesting, and one of those is virtual field trips. In a very short amount of time, these have managed to become of the best applications of VR learning, as they can travel the students to any place in the world without them having to move from their seats.

Imagine being in a geography or even a history class, and learning about a certain place and its importance, while being able to actually see everything that you are being taught. This is truly one of the best ways to teach students of any age about the wonders of the world, where they can explore everything they wish on the planet, and actually, make learning a lot more fun and interesting.

Improving various skills

A great way in which virtual reality techniques are contributing to enhancing and improving the current education system is by offering students the chance to apply the skills they are being taught from their classroom in a more possible, everyday scenario. Law students are already benefiting from VR representations of real trials and other fields of studies are starting to follow their lead.

Various companies and even some great writing services like Flash Essay like to focus on their own blogs about how important VR can be when it comes to helping a student work on their own skills, whether they have to do with writing or even being presented with real-life situations of what they’re studying.

Distance learning

One of the best things about virtual reality is that it can truly help everyone attend a class, no matter where they’re at. There are many people who might not have the privilege to actually attend a classroom, like many postgraduate students who follow their master’s online.

One of the best examples is Stanford School of Business, which is already offering a certificate program which can be fully delivered through VR. Being able to watch a lecture online while not being able to attend, is already helping break a lot of barriers in education and is a very promising field with many more universities and schools joining in in the future.

Game-based learning techniques

It is commonly known that the best way to teach something to a child is through a game. Virtual reality can give teachers the opportunity to approach learning games from a different perspective. There are many ways in which games can be improved through VR.

First and foremost, VR games are a lot more interactive than regular games used in the classrooms. The children can interact a lot better and share their experiences without being judged on their abilities.

Not only that, but interactive and kinesthetic games are known to help players memorize the things they come across in the virtual games. This can truly help students better memorize things and increase their ability to learn.

Better cooperation between students and teachers

When you think of incorporating virtual reality in a classroom, you might probably believe that it completely takes away the opportunity for the teacher to focus solely on each and every student. In reality, though, VR actually helps in one-on-one learning and this is actually necessary for some students.

Using technology, such as VR, the teacher actually has the chance to communicate solely with one student and help provide them with the needed materials to improve and better themselves. The student won’t have to feel ashamed to ask something in front of the entire classroom as this whole experience is a lot more personal and it can improve the cooperation and the relationship between a student and a teacher.

Virtual reality can change the way we approach education

While virtual reality still has a long way to go until it can fully be incorporated into the classrooms, it has already started to show some positive changes. The educational system can truly become a lot easier for the students and they can finally have a chance to work on their own personal skills without feeling left out.

Virtual reality can help build a stronger relationship between teachers and students and it can help make students a lot more interested in what they’re learning. VR games and practical examples of what they’re studying can help students memorize what they’re learning a lot faster and better understand how to use it in their everyday lives.

Real Estate

Real estate is a multitrillion-dollar market. There is a huge opportunity to use virtual reality in home builder design centers, real estate marketplace, applications that suggest home upgrade opportunities, interior designing, neighborhood virtual tours, rental websites, and DIY applications. Usage of VR in real estate can significantly reduce operational cost and improve quality in leads. – Pavan Gorakavi, NetSPI


In the healthcare field, virtual reality has some benefits that I think most people could be shocked when they realize how can they implement this technology for medical treatments, surgery training, behavioral treatments, phobia treatments, etc.

There are a few great examples of how VR is been used in the medical fields.

Osso VR is a medical training platform that offers training for medical staff of all skill levels, from surgeons to any member of the medical staff.

It allows professionals to practice with sensitive surgery procedures with very precise hand-based interactions in an immersive training environment.

Psious, a Spanish and American behavioral health technology company, offers unique treatment for psychological conditions such as fear of flying, needles, various animals, public speaking, general anxiety or agoraphobia.

With the help of VR, patients are put in situations which causes a rush of fear and anxiety, of course under the supervision of a professional. Their task is to face their fears and gradually let them go, while their imagination is helped by VR. By offering psychologist a ‘therapist’s control panel’ a shared scene to view what the patient is viewing, a Biofeedback measurement and sensors to analyze what the patient is feeling. This is particularly helpful in identifying what are the stimuli and triggers for that person.

Another great example of how VR could be used to improve our health is VR fitness apps like for example VirZOOM The idea behind VirZOOM is: the speed of peddling on the bike determines the speed with which you move in the VR world. There are sensors on the bike that connect the speed of peddling with the speed of movement in the VR game. Along with other controls like a trigger and action buttons, there is a heart rate sensor, through which you can keep tabs on your health progress.

New Hire Training

VR technology is coming to the employee training industry soon. Currently, an existing employee must reduce their productivity to show new hires how to perform their tasks. With VR, a new team member could practice and prepare without instruction or distracting their more seasoned co-workers. Increased productivity, faster onboarding and better screening for qualified employees are all possible. – Jason Gill, Offdrive

Content Creation and Filmm

VR is known for bringing immersive experience, and this is why the audience might consider horror, Xsports and other types of content with certain sensory stimuli fit into this new medium better. In fact, there are a quite amount of 360/VR content impress the audience by eliciting a deeper layer understanding. There VR filmmakers never stop exploring the best way to express in VR.

The Tribeca VR Film Extravaganza, directed by Ethan Shaftel, tries to find the answers. Integrates 3D animation and live-action footage into a satirical comedy, casted by Paul Scheer (30 Rock, The League, Fresh Off the Boat), Will Greenberg (Wrecked, Workaholics), John Gemberling (Broad City, Marry Me) and Annie Tedesco (Granite Flats, NCIS), it critique that a new medium can produce old forms of bigotry.

Extravaganza traps the audiences in an extraordinarily crude puppet show that slowly becomes an offensive parody in response to the prejudices of a clueless executive, played by actor Paul Scheer. Unlike other puppet shows, Extravaganza discloses prejudices and arrogance more aggressively by depicting balloon-breasted women and crude racial stereotypes, who are slaughtered by a monocled 19th-century explorer. Do you feel the discomfort when you are performing in the puppet show? If not, you may already lose the ability to perceive the wrongness.

But Extravaganza discusses more than stereotypes and racism from the social level. It finds two deeper reasons from the individual level that cause social problems – lack of agency and empathy creation.

VR, as well as traditional 2D film, is only a form of medium. It opens a window onto worlds unseen, even our undetected and unwanted inner world. But the difference is that immersion makes the VR film all about yourself rather than empathizing the character in the traditional 2D film.

According to Shaftel, the audiences will never see themselves as the protagonist in the traditional film, which leaves the discussion on whether viewing from the first-person perspective in VR stimulates empathy. Shaftel said, “In a traditional film you feel like you’re in their skin, but the immersion of VR undermines that. It’s no longer the brain hack that we have relied on for a hundred years, that filmmaking has relied on to make is have emotional change and catharsis. Immersion undermines that empathy in a very real way. Immersion makes it about you.”

It’s hard to find the target to empathize in Extravaganza. Shaftel explained, “In Extravaganza, the viewer finds themselves in the novel position of being ‘consumed’ by an audience, subjected to their insults and confronted with many of mainstream entertainment’s blind spots and prejudices.” In this case, the audiences become vulnerable, sensing the feeling of being viewed by others from a God-like perspective, just like what they do when watching 2D films. The experience can’t stimulate empathy anymore but making the audiences lament their situations. How can VR create empathy when there is no person to empathize but yourself?

Extravaganza is now available on VeeR. To get one of the most unusual VR experiences, download VeeR VR Immersive on your headset (Oculus Go, Oculus Rift, and Samsung Gear VR) and enjoy the Extravaganza at only $1.99 in TOP PAID.

VR shopping experience

With VR technology, you get a user experience, which has an amazing surprise factor since the “prospect” it’s going to Immerse themselves in a virtual world and they could experience what it’s like to use the product before buying it.

the shopping experience will completely change the customer will be in a complete three-dimensional view of that store. You can walk, explore and discover new elements exactly as you would in the real world.

Suppose you want to know more about how to say a new phone in the store, focus your eyes on the phone and instantly have the specifications right in front of it, along with the price, the best offers and other information you need to make an informed decision.

He likes the deal and continues with the payment or maybe he adds the phone to his cart and returns to his virtual store to make more window shopping.

This is a great example of how AR technology is been utilize in stores

Virtual reality it’s also taking over the music industry to improve the music festival experience in 2017 Coachella presented its attendees with a psychedelic experience situated in a 60-feet-high dome, where Chrysalis, an 8-minute virtual reality film that San Francisco-based studio Obscura Digital spent 3 months developing, was screened. Instead of donning VR goggles, attendees look around on the walls of the 120-feet-diameter rotunda where images were projected.

Looking into the entire music industry, 360 live-streaming performances sees an even bigger market. Currently, NextVR is leading said endeavor, where they teamed with Live Nation and Citi to broadcast dozens of concerts in VR in 2016. They’ve produced VR experiences for Imagine Dragons and Lady Antebellum. In another partnership with Samsung in August, NextVR broadcasted Coldplay’s “A Head Full of Dreams Tour” live from Chicago’s Soldier Field, where fans from over 50 countries were able to watch with their Samsung Gear VR headset.

Having a rich library of music content, VeeR VR is also making progress on supporting 360 live-streaming.

Given these successful precedents and increasing popularity of the VR technology, paired with the lowering thresholds of VR hardware, it’s only a matter of time before virtual reality and 360 media are generally adopted for entertainment purposes.

Also, other types of industries within the entertainment industry are using VR technology to improve the client experience like for example the art industry, theme parks, etc. These are some great examples.

Virtual reality tour of British Museum

“A virtual museum is a digital entity that draws on the characteristics of a museum, in order to complement, enhance, or augment the museum experience through personalization, interactivity, and richness of content.”

Early in 2017, British Museum had launched a VR experience of British Museum, providing users an unparalleled digital experience by using computer or mobile device, and the chance to become fully immersed using a VR headset. It seems that the British Museum was at your fingertips from anywhere in the world! The virtual way to visit museum can be very useful of changing attitudes towards museums and encourage more people to engage.

Virtual reality art gallery

NYU Tisch School of the Arts has shown some of the virtual reality works on its website, which can be watched with VR headset for good experience.

Google-owned Tilt Brush, a platform for artists to digitally sketch and create 3D content in a virtual reality environment, has launched its first art gallery in April, that allowed users to browse and share each other’s 3D content.

Though it cannot change the way galleries are running now, we can expect more art galleries in the near future and create more chances for people to take part in.

Virtual theme park

The virtual reality theme parks have already seen easily. Get ready with goggles in theme parks. Virtual reality entertainment, with its computer-generated sights and sounds that surround users, soon will transport park goers to places impossible to build. Virtual reality can create spaces that are too elaborate or fantastical to construct in real life and are scary and perilous. It also gives you characters that really are supernatural and paranormal, which sometimes we can’t physically do.

Music VR experience

Now many musicians try the new type of virtual reality, giving audiences a 360-degree experience. And some singers take the chances (Australian Singer/Songwriter Gordi Releases “Bitter End” in 360 on Debut Album or Musician Beatie Wolfe 360-streams album from world’s quietest room).

According to Markets and Markets, the VR market was valued at $5.1 billion in 2017 and is expected to reach $34 billion by 2023.

In conclusion, this is just the beginning of major corporations using virtual reality and bringing it to the masses. The next generation of commerce is experiential marketing and virtual reality is the perfect engine and platform to do so.

Do you like VR videos and immerse yourself in a VR World? Check out VeeR VR, feel free to follow and request me any 360 or/and VR relevant questions! 🙂